HandSimulationMode Enum
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Caution
Use ControllerSimulationMode instead.
Defines for how input simulation handles controllers
C++
public enum class HandSimulationMode
[System.Obsolete("Use ControllerSimulationMode instead.")]
public enum HandSimulationMode
[<System.Obsolete("Use ControllerSimulationMode instead.")>]
type HandSimulationMode =
Public Enum HandSimulationMode
- Inheritance
-
HandSimulationMode
- Attributes
Name | Value | Description |
---|---|---|
Disabled | 0 | Disable controller simulation |
Gestures | 1 | Raises hand gesture events only |
Articulated | 2 | Provide a fully articulated hand controller |
MotionController | 3 | Provide a 6DoF motion controller |
Produkt | Versioner (Föråldrad) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |