IMixedRealityRaycastProvider.GraphicsRaycast Method
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Performs a graphics raycast against the specified layerMasks.
C++
public:
UnityEngine::EventSystems::RaycastResult GraphicsRaycast(UnityEngine::EventSystems::EventSystem ^ eventSystem, UnityEngine::EventSystems::PointerEventData ^ pointerEventData, cli::array <UnityEngine::LayerMask> ^ layerMasks);
public UnityEngine.EventSystems.RaycastResult GraphicsRaycast (UnityEngine.EventSystems.EventSystem eventSystem, UnityEngine.EventSystems.PointerEventData pointerEventData, UnityEngine.LayerMask[] layerMasks);
abstract member GraphicsRaycast : UnityEngine.EventSystems.EventSystem * UnityEngine.EventSystems.PointerEventData * UnityEngine.LayerMask[] -> UnityEngine.EventSystems.RaycastResult
Public Function GraphicsRaycast (eventSystem As EventSystem, pointerEventData As PointerEventData, layerMasks As LayerMask()) As RaycastResult
- eventSystem
- UnityEngine.EventSystems.EventSystem
- pointerEventData
- UnityEngine.EventSystems.PointerEventData
- layerMasks
- UnityEngine.LayerMask[]
UnityEngine.EventSystems.RaycastResult
The RaycastResult of the raycast.
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |