KeyInputSystem.GetKey(KeyBinding) Method
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Test if the key is currently pressed.
C++
public:
static bool GetKey(Microsoft::MixedReality::Toolkit::Input::KeyBinding kb);
public static bool GetKey (Microsoft.MixedReality.Toolkit.Input.KeyBinding kb);
static member GetKey : Microsoft.MixedReality.Toolkit.Input.KeyBinding -> bool
Public Shared Function GetKey (kb As KeyBinding) As Boolean
- kb
- KeyBinding
True if the bound key is currently pressed
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |