MixedRealityInputActionMapping Class
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Maps the capabilities of controllers, defining the physical inputs of a controller.
public ref class MixedRealityInputActionMapping
[System.Serializable]
public class MixedRealityInputActionMapping
[<System.Serializable>]
type MixedRealityInputActionMapping = class
Public Class MixedRealityInputActionMapping
- Inheritance
-
MixedRealityInputActionMapping
- Attributes
One definition should exist for each physical device input, such as buttons, triggers, joysticks, dpads, etc.
Mixed |
The constructor for a new MixedRealityInputActionMapping definition |
Mixed |
The constructor for a new MixedRealityInputActionMapping definition |
Axis |
The axis type of the button, e.g. Analog, Digital, etc. |
Description |
The description of the input action mapping. |
Input |
Action to be raised when the input data has changed. |
Input |
The primary action of the input as defined by the controller SDK. |
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |