MixedRealityInputModule.ProcessPaused Property
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Whether the input module should pause processing temporarily
C++
public:
property bool ProcessPaused { bool get(); void set(bool value); };
public bool ProcessPaused { get; set; }
member this.ProcessPaused : bool with get, set
Public Property ProcessPaused As Boolean
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |