MixedRealityInputModule.StateForPointer Method
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C++
protected:
UnityEngine::EventSystems::PointerEventData::FramePressState StateForPointer(Microsoft::MixedReality::Toolkit::Input::MixedRealityInputModule::PointerData ^ pointerData);
protected UnityEngine.EventSystems.PointerEventData.FramePressState StateForPointer (Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule.PointerData pointerData);
member this.StateForPointer : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule.PointerData -> UnityEngine.EventSystems.PointerEventData.FramePressState
Protected Function StateForPointer (pointerData As MixedRealityInputModule.PointerData) As PointerEventData.FramePressState
- pointerData
- MixedRealityInputModule.PointerData
UnityEngine.EventSystems.PointerEventData.FramePressState
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |