MixedRealityInputSimulationProfile.DefaultHandSimulationMode Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
Use DefaultControllerSimulationMode instead.
Enable controller simulation
C++
public:
property Microsoft::MixedReality::Toolkit::Input::ControllerSimulationMode DefaultHandSimulationMode { Microsoft::MixedReality::Toolkit::Input::ControllerSimulationMode get(); };
[System.Obsolete("Use DefaultControllerSimulationMode instead.")]
public Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode DefaultHandSimulationMode { get; }
[<System.Obsolete("Use DefaultControllerSimulationMode instead.")>]
member this.DefaultHandSimulationMode : Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode
Public ReadOnly Property DefaultHandSimulationMode As ControllerSimulationMode
- Attributes
Produkt | Versioner (Föråldrad) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |