MixedRealityInputSimulationProfile.HandJitterAmount Property
Important
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Caution
Use ControllerJitterAmount instead.
Apply random offset to the hand position
C++
public:
property float HandJitterAmount { float get(); };
[System.Obsolete("Use ControllerJitterAmount instead.")]
public float HandJitterAmount { get; }
[<System.Obsolete("Use ControllerJitterAmount instead.")>]
member this.HandJitterAmount : single
Public ReadOnly Property HandJitterAmount As Single
- Attributes
Produkt | Versioner (Föråldrad) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |