MixedRealityInputSimulationProfile.HandRotateButton Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
Use ControllerRotateButton instead.
Controls how hand rotation is activated
C++
public:
property Microsoft::MixedReality::Toolkit::Input::KeyBinding HandRotateButton { Microsoft::MixedReality::Toolkit::Input::KeyBinding get(); };
[System.Obsolete("Use ControllerRotateButton instead.")]
public Microsoft.MixedReality.Toolkit.Input.KeyBinding HandRotateButton { get; }
[<System.Obsolete("Use ControllerRotateButton instead.")>]
member this.HandRotateButton : Microsoft.MixedReality.Toolkit.Input.KeyBinding
Public ReadOnly Property HandRotateButton As KeyBinding
- Attributes
Produkt | Versioner (Föråldrad) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |