MixedRealityInputSystem.RaiseFocusExit Method

Definition

Raise the focus exit event.

C++
public:
 virtual void RaiseFocusExit(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ unfocusedObject);

Parameters

pointer
IMixedRealityPointer

The pointer that has lost focus.

unfocusedObject
UnityEngine.GameObject

The GameObject that the pointer has exited focus on.

Implements

Applies to

Produkt Versioner
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0