SimulatedHand.TryGetJoint(TrackedHandJoint, MixedRealityPose) Method
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Get the current pose of a hand joint.
C++
public:
override bool TryGetJoint(Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose % pose);
public override bool TryGetJoint (Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, out Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose pose);
override this.TryGetJoint : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * MixedRealityPose -> bool
Public Overrides Function TryGetJoint (joint As TrackedHandJoint, ByRef pose As MixedRealityPose) As Boolean
- joint
- TrackedHandJoint
- pose
- MixedRealityPose
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |