LeapControllerOrientation Enum

Definition

The location of the Leap Motion Controller.

C++
public enum class LeapControllerOrientation
Inheritance
LeapControllerOrientation

Fields

Name Value Description
Headset 0

The Leap Motion Controller is mounted on a headset and the hand positions are always calculated relative to the HMD camera.

Desk 1

The Leap Motion Controller is static and placed flat on a desk. The hand positions are calculated relative to the camera, but can also be configured to appear in a different position by modifying the LeapControllerOffset property. Desk hands are primarily used in editor.

Applies to

Produkt Versioner
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0