RayStep.CopyRay(Ray, Single) Method
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C++
public:
void CopyRay(UnityEngine::Ray ray, float rayLength);
public void CopyRay (UnityEngine.Ray ray, float rayLength);
member this.CopyRay : UnityEngine.Ray * single -> unit
Public Sub CopyRay (ray As Ray, rayLength As Single)
- ray
- UnityEngine.Ray
- rayLength
- Single
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |