BaseSpatialMeshObserver.ObservedObjectParent Property

Definition

The parent GameObject for all observed meshes to be placed under.

C++
protected:
 virtual property UnityEngine::GameObject ^ ObservedObjectParent { UnityEngine::GameObject ^ get(); };

Property Value

UnityEngine.GameObject

Applies to

Produkt Versioner
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0