BaseSpatialObserver.ObservationParent Property

Definition

The parent GameObject for all observed meshes to be placed under.

C++
public:
 property UnityEngine::GameObject ^ ObservationParent { UnityEngine::GameObject ^ get(); };

Property Value

UnityEngine.GameObject

Applies to

Produkt Versioner
MRTK2 Unity 2019 2.8.0
MRTK2 Unity 2020 2.8.0