BaseSpatialObserver.ObservationParent Property
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The parent GameObject for all observed meshes to be placed under.
C++
public:
property UnityEngine::GameObject ^ ObservationParent { UnityEngine::GameObject ^ get(); };
public UnityEngine.GameObject ObservationParent { get; }
member this.ObservationParent : UnityEngine.GameObject
Public ReadOnly Property ObservationParent As GameObject
UnityEngine.GameObject
Produkt | Versioner |
---|---|
MRTK2 Unity 2019 | 2.8.0 |
MRTK2 Unity 2020 | 2.8.0 |