PulseShaderHandler.AutoStart Property

Definition

Automatically begin repeated pulsing.

C++
public:
 property bool AutoStart { bool get(); void set(bool value); };

Property Value

Applies to

Produkt Versioner
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0