PulseShaderHandler.OriginParamName Property
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Shader parameter name to set the pulse origin, in local space.
C++
public:
property System::String ^ OriginParamName { System::String ^ get(); void set(System::String ^ value); };
public string OriginParamName { get; set; }
member this.OriginParamName : string with get, set
Public Property OriginParamName As String
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |