PulseShaderHandler.OriginParamName Property

Definition

Shader parameter name to set the pulse origin, in local space.

C++
public:
 property System::String ^ OriginParamName { System::String ^ get(); void set(System::String ^ value); };

Property Value

Applies to

Produkt Versioner
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0