TapToPlace.GameObjectLayer Property
Important
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The current game object layer before it is temporarily switched to IgnoreRaycast while placing the game object.
C++
public: property int GameObjectLayer { protected public:
int get(); protected:
void set(int value); };
public int GameObjectLayer { protected internal get; protected set; }
member this.GameObjectLayer : int with get, set
Public Property GameObjectLayer As Integer
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |