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PixelShader.CloneCurrentValue Method

Definition

Creates a modifiable clone of this PixelShader object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are copied.

public:
 System::Windows::Media::Effects::PixelShader ^ CloneCurrentValue();
public System.Windows.Media.Effects.PixelShader CloneCurrentValue ();
override this.CloneCurrentValue : unit -> System.Windows.Media.Effects.PixelShader
Public Function CloneCurrentValue () As PixelShader

Returns

A modifiable clone of the current object. The cloned object's IsFrozen property will be false even if the source's IsFrozen property was true.

Remarks

This method is used to produce modifiable copies of frozen Freezable objects (or any Freezable object). For convenience, this method shadows the inherited version with a strongly typed implementation.

For more information, see Freezable.CloneCurrentValue.

Applies to

See also