Momentum.SnapTo(Vector3, Quaternion, Vector3) Method
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Snaps the solver to the desired pose.
C++
public:
override void SnapTo(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation, UnityEngine::Vector3 scale);
public override void SnapTo (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
override this.SnapTo : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
Public Overrides Sub SnapTo (position As Vector3, rotation As Quaternion, scale As Vector3)
- position
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion
- scale
- UnityEngine.Vector3
ผลิตภัณฑ์ | เวอร์ชัน |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |