SurfaceMagnetism.VolumeCastSizeOverride Property
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When doing volume casts, use size override if non-zero instead of object's current scale
C++
public:
property float VolumeCastSizeOverride { float get(); void set(float value); };
public float VolumeCastSizeOverride { get; set; }
member this.VolumeCastSizeOverride : single with get, set
Public Property VolumeCastSizeOverride As Single
ผลิตภัณฑ์ | เวอร์ชัน |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |