DirectionalIndicator.VisibilityScaleFactor Field
Important
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Multiplier factor to increase or decrease FOV range for testing if object is visible and thus turn off indicator
C++
public: float VisibilityScaleFactor;
[UnityEngine.Min(0.1)]
[UnityEngine.Tooltip("Multiplier factor to increase or decrease FOV range for testing if object is visible and thus turn off indicator")]
public float VisibilityScaleFactor;
[<UnityEngine.Min(0.1)>]
[<UnityEngine.Tooltip("Multiplier factor to increase or decrease FOV range for testing if object is visible and thus turn off indicator")>]
val mutable VisibilityScaleFactor : single
Public VisibilityScaleFactor As Single
- Attributes
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UnityEngine.MinAttribute UnityEngine.TooltipAttribute
Ürün | Sürümler |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4 |