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Throw Counter 3000 - Build a wearable device to count throws​

The micro:bit is a pocket-sized computer that introduces how software and hardware work together. The participants use MakeCode Arcade's block-based code editor, to code an arcade game that helps a player avoid pylons until the clock runs out, at which point the player finishes with a custom and stylish dunk. ​

​ The goal of this experience is to learn how STEM concepts are present in the world of sports – specifically basketball! To be a better player, a better coach, a better manager, or a better analyst, professionals need to have a solid understanding of human body science, statistics, physics of the game, and how to maximize the use of technology in collecting data and predicting results.

  • Audience: Students ages 9-12 with an interest in STEM and interactive learning experiences.
  • Length: 3 hours
  • Learning objectives for learners
    • Create a counter to keep track of their basketball throws.
    • Understand the fundamental concepts of technology operations, demonstrate the ability to use and troubleshoot current technologies and transfer their knowledge to explore emerging technologies.
    • Learn how to use a design process to generate ideas, test theories, and create innovative solutions.
    • Learn how to define problems, analyze data, and develop models to solve complex issues.
    • Collaborate and co-learn with students to discover and use new digital resources.

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A graphic displaying a logo of Microsoft's collaboration with STEM and Sports.