DefaultRaycastProvider.SphereCast Method

Definition

Performs a sphere cast with the specified RayStep and radius.

C++
public:
 virtual bool SphereCast(Microsoft::MixedReality::Toolkit::Physics::RayStep step, float radius, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::Input::MixedRealityRaycastHit % hitInfo);

Parameters

step
RayStep
radius
Single
prioritizedLayerMasks
UnityEngine.LayerMask[]
focusIndividualCompoundCollider
Boolean

Returns

Whether or not the SphereCast hit something.

Implements

Applies to

Продукт Версії
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0