MixedRealitySceneSystem.EditorLoadPrevContent(Boolean) Method
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Singly loads previous content scene (if available) and unloads all other content scenes. Useful for inspectors.
C#
public void EditorLoadPrevContent (bool wrap = false);
abstract member EditorLoadPrevContent : bool -> unit
override this.EditorLoadPrevContent : bool -> unit
Public Sub EditorLoadPrevContent (Optional wrap As Boolean = false)
- wrap
- Boolean
Продукт | Версії |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |