Interactable.SetVoiceCommand(Boolean) Method
Important
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Caution
Use HasVoiceCommand property instead
Change the voice command state
C++
public:
virtual void SetVoiceCommand(bool voice);
[System.Obsolete("Use HasVoiceCommand property instead")]
public virtual void SetVoiceCommand (bool voice);
[<System.Obsolete("Use HasVoiceCommand property instead")>]
abstract member SetVoiceCommand : bool -> unit
override this.SetVoiceCommand : bool -> unit
Public Overridable Sub SetVoiceCommand (voice As Boolean)
- voice
- Boolean
- Attributes
Продукт | Версії (Застаріло.) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |