ObjectManipulator.GetPointerGrabPoint(UInt32) Method
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Gets the grab point for the given pointer id. Only use if you know that your given pointer id corresponds to a pointer that has grabbed this component.
C++
public:
UnityEngine::Vector3 GetPointerGrabPoint(System::UInt32 pointerId);
public UnityEngine.Vector3 GetPointerGrabPoint (uint pointerId);
member this.GetPointerGrabPoint : uint32 -> UnityEngine.Vector3
Public Function GetPointerGrabPoint (pointerId As UInteger) As Vector3
- pointerId
- UInt32
UnityEngine.Vector3
Продукт | Версії |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |