ObjectManipulator.GetPointerGrabPoint(UInt32) Method

Definition

Gets the grab point for the given pointer id. Only use if you know that your given pointer id corresponds to a pointer that has grabbed this component.

C++
public:
 UnityEngine::Vector3 GetPointerGrabPoint(System::UInt32 pointerId);

Parameters

pointerId
UInt32

Returns

UnityEngine.Vector3

Applies to

Продукт Версії
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0