States.CreateStateModel Method
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Create a State Model class and initialize it with the configuration data from this States ScriptableObject
C++
public:
Microsoft::MixedReality::Toolkit::UI::BaseStateModel ^ CreateStateModel();
public Microsoft.MixedReality.Toolkit.UI.BaseStateModel CreateStateModel ();
member this.CreateStateModel : unit -> Microsoft.MixedReality.Toolkit.UI.BaseStateModel
Public Function CreateStateModel () As BaseStateModel
BaseStateModel or inherited class implementation object initialized with the StateList in this ScriptableObject
Продукт | Версії |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |