D3D12_TILE_SHAPE structure (d3d12.h)
Describes the shape of a tile by specifying its dimensions.
C++
typedef struct D3D12_TILE_SHAPE {
UINT WidthInTexels;
UINT HeightInTexels;
UINT DepthInTexels;
} D3D12_TILE_SHAPE;
WidthInTexels
The width in texels of the tile.
HeightInTexels
The height in texels of the tile.
DepthInTexels
The depth in texels of the tile.
This structure is used by the GetResourceTiling method.
Requirement | Value |
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Header | d3d12.h |