CultureInfo.CurrentUICulture 属性

定义

获取或设置 CultureInfo 对象,该对象表示资源管理器在运行时查找区域性特定资源时所用的当前用户接口区域性。

public:
 static property System::Globalization::CultureInfo ^ CurrentUICulture { System::Globalization::CultureInfo ^ get(); void set(System::Globalization::CultureInfo ^ value); };
public:
 static property System::Globalization::CultureInfo ^ CurrentUICulture { System::Globalization::CultureInfo ^ get(); };
public static System.Globalization.CultureInfo CurrentUICulture { get; set; }
public static System.Globalization.CultureInfo CurrentUICulture { get; }
static member CurrentUICulture : System.Globalization.CultureInfo with get, set
static member CurrentUICulture : System.Globalization.CultureInfo
Public Shared Property CurrentUICulture As CultureInfo
Public Shared ReadOnly Property CurrentUICulture As CultureInfo

属性值

资源管理器用于在运行时查找查找区域性特定资源的区域性。

例外

属性设置为 null

该属性设置为不能用于定位资源文件的区域性名称。 资源文件名必须仅包含字母、数字、连字符或下划线。

示例

下面的代码示例演示如何更改 CurrentCulture 当前线程的 和 CurrentUICulture

using namespace System;
using namespace System::Globalization;
using namespace System::Threading;

int main()
{
   // Display the name of the current thread culture.
   Console::WriteLine("CurrentCulture is {0}.", CultureInfo::CurrentCulture->Name);
   
   // Change the current culture to th-TH.
   CultureInfo::CurrentCulture = gcnew CultureInfo("th-TH",false);
   Console::WriteLine("CurrentCulture is now {0}.", CultureInfo::CurrentCulture->Name);
   
   // Displays the name of the CurrentUICulture of the current thread.
   Console::WriteLine("CurrentUICulture is {0}.", CultureInfo::CurrentCulture->Name);
   
   // Changes the CurrentUICulture of the current thread to ja-JP.
   CultureInfo::CurrentUICulture = gcnew CultureInfo("ja-JP",false);
   Console::WriteLine("CurrentUICulture is now {0}.", CultureInfo::CurrentCulture->Name);
}
// The example displays the following output:
//       CurrentCulture is en-US.
//       CurrentCulture is now th-TH.
//       CurrentUICulture is en-US.
//       CurrentUICulture is now ja-JP.
using System;
using System.Globalization;
using System.Threading;

public class Example0
{
   public static void Main()
   {
      // Display the name of the current culture.
      Console.WriteLine("CurrentCulture is {0}.", CultureInfo.CurrentCulture.Name);

      // Change the current culture to th-TH.
      CultureInfo.CurrentCulture = new CultureInfo("th-TH", false);
      Console.WriteLine("CurrentCulture is now {0}.", CultureInfo.CurrentCulture.Name);

      // Display the name of the current UI culture.
      Console.WriteLine("CurrentUICulture is {0}.", CultureInfo.CurrentUICulture.Name);

      // Change the current UI culture to ja-JP.
      CultureInfo.CurrentUICulture = new CultureInfo( "ja-JP", false );
      Console.WriteLine("CurrentUICulture is now {0}.", CultureInfo.CurrentUICulture.Name);
   }
}
// The example displays the following output:
//       CurrentCulture is en-US.
//       CurrentCulture is now th-TH.
//       CurrentUICulture is en-US.
//       CurrentUICulture is now ja-JP.
Imports System.Globalization
Imports System.Threading

Public Module Example
   Public Sub Main()

      ' Display the name of the current culture.
      Console.WriteLine("CurrentCulture is {0}.", CultureInfo.CurrentCulture.Name)

      ' Change the current culture to th-TH.
      CultureInfo.CurrentCulture = New CultureInfo("th-TH", False)
      Console.WriteLine("CurrentCulture is now {0}.", CultureInfo.CurrentCulture.Name)

      ' Display the name of the current UI culture.
      Console.WriteLine("CurrentUICulture is {0}.", CultureInfo.CurrentUICulture.Name)

      ' Change the current UI culture to ja-JP.
      CultureInfo.CurrentUICulture = New CultureInfo("ja-JP", False)
      Console.WriteLine("CurrentUICulture is now {0}.", CultureInfo.CurrentUICulture.Name)
   End Sub 
End Module
' The example displays the following output:
'       CurrentCulture is en-US.
'       CurrentCulture is now th-TH.
'       CurrentUICulture is en-US.
'       CurrentUICulture is now ja-JP.

注解

有关此 API 的详细信息,请参阅 CultureInfo.CurrentUICulture 的补充 API 说明

适用于

另请参阅