SpeechRecognizer.AudioStateChanged 事件

定义

当音频中的状态更改正被识别器接收时发生。

C#
public event EventHandler<System.Speech.Recognition.AudioStateChangedEventArgs> AudioStateChanged;

事件类型

EventHandler<AudioStateChangedEventArgs>

示例

下面的示例使用事件的处理程序,在 AudioStateChanged AudioState 每次使用枚举的成员进行更改时将识别器的新写入控制台 AudioState

using System;  
using System.Speech.Recognition;  

namespace SampleRecognition  
{  
  class Program  
  {  
    private static SpeechRecognizer recognizer;  
    public static void Main(string[] args)  
    {  

      // Initialize a shared speech recognition engine.  
      recognizer = new SpeechRecognizer();  

        // Create and load a grammar.  
        Grammar dictation = new DictationGrammar();  
        dictation.Name = "Dictation Grammar";  
        recognizer.LoadGrammar(dictation);  

        // Attach event handlers.  
        recognizer.AudioStateChanged +=  
          new EventHandler<AudioStateChangedEventArgs>(recognizer_AudioStateChanged);  
        recognizer.SpeechRecognized +=  
          new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);  
        recognizer.StateChanged +=  
          new EventHandler<StateChangedEventArgs>(recognizer_StateChanged);  

        // Keep the console window open.  
        Console.ReadLine();  
      }  

    // Handle the AudioStateChanged event.  
    static void recognizer_AudioStateChanged(object sender, AudioStateChangedEventArgs e)  
    {  
      Console.WriteLine("The new audio state is: " + e.AudioState);  
    }  

    // Handle the SpeechRecognized event.  
    static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)  
    {  
      if (e.Result != null && e.Result.Text != null)  
      {  
        Console.WriteLine();  
        Console.WriteLine("  Recognized text =  {0}", e.Result.Text);  
        Console.WriteLine();  
      }  
      else  
      {  
        Console.WriteLine("  Recognized text not available.");  
      }  

      Console.WriteLine();  
      Console.WriteLine("Done.");  
      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  

    // Put the recognizer into Listening mode.  
    static void recognizer_StateChanged(object sender, StateChangedEventArgs e)  
    {  
      if (e.RecognizerState != RecognizerState.Stopped)  
      {  
        Console.WriteLine();  
        recognizer.EmulateRecognizeAsync("Start listening");  
      }  
    }  
  }  
}  

注解

若要获取事件时的音频状态,请使用关联的的 AudioState 属性 AudioStateChangedEventArgs 。 若要获取识别器的当前音频状态,请使用识别器的 AudioState 属性。 有关音频状态的详细信息,请参阅 AudioState 枚举。

为事件创建委托时,需要 AudioStateChanged 标识将处理该事件的方法。 若要将事件与事件处理程序关联,请将该委托的一个实例添加到事件中。 除非移除了该委托,否则每当发生该事件时就会调用事件处理程序。 有关事件处理程序委托的详细信息,请参阅 事件和委托

适用于

产品 版本
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8

另请参阅