InertiaProcessor2D.RotationBehavior 属性

定义

获取或设置惯性处理器的旋转行为。

public:
 property System::Windows::Input::Manipulations::InertiaRotationBehavior2D ^ RotationBehavior { System::Windows::Input::Manipulations::InertiaRotationBehavior2D ^ get(); void set(System::Windows::Input::Manipulations::InertiaRotationBehavior2D ^ value); };
public System.Windows.Input.Manipulations.InertiaRotationBehavior2D RotationBehavior { get; set; }
member this.RotationBehavior : System.Windows.Input.Manipulations.InertiaRotationBehavior2D with get, set
Public Property RotationBehavior As InertiaRotationBehavior2D

属性值

InertiaRotationBehavior2D

惯性处理器的旋转行为。

示例

在以下示例中,该 DesiredRotation 属性设置为使惯性处理能够从对象的起始方向旋转三到一半。

#region SetDesiredRotation
// PI * 2 radians = 360 degrees.
inertiaProcessor.RotationBehavior.DesiredRotation = (float)Math.PI * 7.0f;
#endregion

适用于