GraphicsPath.AddPolygon(const PointF*, INT) method
Applies to: desktop apps only
The GraphicsPath::AddPolygon method adds a polygon to this path.
Syntax
Status AddPolygon(
[in] const PointF *points,
[in] INT count
);
Parameters
points [in]
Type: const PointF*Pointer to an array of points that specifies the vertices of the polygon.
count [in]
Type: INTInteger that specifies the number of elements in the points array.
Return value
Type:
Type: Status****
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Remarks
The GraphicsPath::AddPolygon method is similar to the AddLines method. The difference is that a polygon is an intrinsically closed figure, but a sequence of lines is not a closed figure unless you call GraphicsPath::CloseFigure. When Windows GDI+ renders a path, each polygon in that path is closed; that is, the last vertex of the polygon is connected to the first vertex by a straight line.
Examples
The following example creates a GraphicsPath object path, adds a polygon to path, and then draws path.
VOID Example_AddPolygon(HDC hdc)
{
Graphics graphics(hdc);
PointF pts[] = {PointF(20.0f, 20.0f),
PointF(120.0f, 20.0f),
PointF(120.0f, 70.0f)};
GraphicsPath path;
path.AddPolygon(pts, 3);
// Draw the path.
Pen pen(Color(255, 255, 0, 0));
graphics.DrawPath(&pen, &path);
}
Requirements
Minimum supported client |
Windows XP, Windows 2000 Professional |
Minimum supported server |
Windows 2000 Server |
Product |
GDI+ 1.0 |
Header |
Gdipluspath.h (include Gdiplus.h) |
Library |
Gdiplus.lib |
DLL |
Gdiplus.dll |
See also
Constructing and Drawing Paths
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Build date: 3/6/2012