BaseInputDeviceManager.RecyclePointers(IMixedRealityInputSource) Method
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Recycle all pointers associated with the provided IMixedRealityInputSource. This involves reseting the pointer, disabling the pointer GameObject, and possibly caching it for re-use.
C++
protected:
virtual void RecyclePointers(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ inputSource);
protected virtual void RecyclePointers (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource);
abstract member RecyclePointers : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
override this.RecyclePointers : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
Protected Overridable Sub RecyclePointers (inputSource As IMixedRealityInputSource)
- inputSource
- IMixedRealityInputSource
產品 | 版本 |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |