IList 介面

定義

表示可依索引個別存取之物件的非泛型集合。

C#
public interface IList : System.Collections.ICollection
C#
[System.Runtime.InteropServices.ComVisible(true)]
public interface IList : System.Collections.ICollection
衍生
屬性
實作

範例

下列範例示範如何實作 IList 介面,以建立簡單的固定大小清單。

C#
using System;
using System.Collections;

class Program
{
    static void Main()
    {
        var test = new SimpleList();

        // Populate the List.
        Console.WriteLine("Populate the List");
        test.Add("one");
        test.Add("two");
        test.Add("three");
        test.Add("four");
        test.Add("five");
        test.Add("six");
        test.Add("seven");
        test.Add("eight");
        test.PrintContents();
        Console.WriteLine();

        // Remove elements from the list.
        Console.WriteLine("Remove elements from the list");
        test.Remove("six");
        test.Remove("eight");
        test.PrintContents();
        Console.WriteLine();

        // Add an element to the end of the list.
        Console.WriteLine("Add an element to the end of the list");
        test.Add("nine");
        test.PrintContents();
        Console.WriteLine();

        // Insert an element into the middle of the list.
        Console.WriteLine("Insert an element into the middle of the list");
        test.Insert(4, "number");
        test.PrintContents();
        Console.WriteLine();

        // Check for specific elements in the list.
        Console.WriteLine("Check for specific elements in the list");
        Console.WriteLine($"List contains \"three\": {test.Contains("three")}");
        Console.WriteLine($"List contains \"ten\": {test.Contains("ten")}");
    }
}

class SimpleList : IList
{
    private object[] _contents = new object[8];
    private int _count;

    public SimpleList()
    {
        _count = 0;
    }

    // IList Members
    public int Add(object value)
    {
        if (_count < _contents.Length)
        {
            _contents[_count] = value;
            _count++;

            return (_count - 1);
        }

        return -1;
    }

    public void Clear()
    {
        _count = 0;
    }

    public bool Contains(object value)
    {
        for (int i = 0; i < Count; i++)
        {
            if (_contents[i] == value)
            {
                return true;
            }
        }
        return false;
    }

    public int IndexOf(object value)
    {
        for (int i = 0; i < Count; i++)
        {
            if (_contents[i] == value)
            {
                return i;
            }
        }
        return -1;
    }

    public void Insert(int index, object value)
    {
        if ((_count + 1 <= _contents.Length) && (index < Count) && (index >= 0))
        {
            _count++;

            for (int i = Count - 1; i > index; i--)
            {
                _contents[i] = _contents[i - 1];
            }
            _contents[index] = value;
        }
    }

    public bool IsFixedSize
    {
        get
        {
            return true;
        }
    }

    public bool IsReadOnly
    {
        get
        {
            return false;
        }
    }

    public void Remove(object value)
    {
        RemoveAt(IndexOf(value));
    }

    public void RemoveAt(int index)
    {
        if ((index >= 0) && (index < Count))
        {
            for (int i = index; i < Count - 1; i++)
            {
                _contents[i] = _contents[i + 1];
            }
            _count--;
        }
    }

    public object this[int index]
    {
        get
        {
            return _contents[index];
        }
        set
        {
            _contents[index] = value;
        }
    }

    // ICollection members.

    public void CopyTo(Array array, int index)
    {
        for (int i = 0; i < Count; i++)
        {
            array.SetValue(_contents[i], index++);
        }
    }

    public int Count
    {
        get
        {
            return _count;
        }
    }

    public bool IsSynchronized
    {
        get
        {
            return false;
        }
    }

    // Return the current instance since the underlying store is not
    // publicly available.
    public object SyncRoot
    {
        get
        {
            return this;
        }
    }

    // IEnumerable Members

    public IEnumerator GetEnumerator()
    {
        // Refer to the IEnumerator documentation for an example of
        // implementing an enumerator.
        throw new NotImplementedException("The method or operation is not implemented.");
    }

    public void PrintContents()
    {
        Console.WriteLine($"List has a capacity of {_contents.Length} and currently has {_count} elements.");
        Console.Write("List contents:");
        for (int i = 0; i < Count; i++)
        {
            Console.Write($" {_contents[i]}");
        }
        Console.WriteLine();
    }
}

// This code produces output similar to the following:
// Populate the List:
// List has a capacity of 8 and currently has 8 elements.
// List contents: one two three four five six seven eight
//
// Remove elements from the list:
// List has a capacity of 8 and currently has 6 elements.
// List contents: one two three four five seven
//
// Add an element to the end of the list:
// List has a capacity of 8 and currently has 7 elements.
// List contents: one two three four five seven nine
//
// Insert an element into the middle of the list:
// List has a capacity of 8 and currently has 8 elements.
// List contents: one two three four number five seven nine
//
// Check for specific elements in the list:
// List contains "three": True
// List contains "ten": False

備註

IListICollection 介面的子代,而且是所有非泛型清單的基底介面。 IList 實作分為三個類別:只讀、固定大小和可變大小。 無法修改唯讀 IList。 固定大小的 IList 不允許新增或移除專案,但它允許修改現有的專案。 可變大小 IList 允許新增、移除和修改元素。

如需此介面的泛型版本,請參閱 System.Collections.Generic.IList<T>

屬性

Count

取得包含在 ICollection中的項目數目。

(繼承來源 ICollection)
IsFixedSize

取得值,指出 IList 是否有固定大小。

IsReadOnly

取得值,指出 IList 是否為唯讀。

IsSynchronized

取得值,指出是否同步存取 ICollection (線程安全)。

(繼承來源 ICollection)
Item[Int32]

取得或設定位於指定索引處的專案。

SyncRoot

取得對象,這個物件可用來同步存取 ICollection

(繼承來源 ICollection)

方法

Add(Object)

將專案加入至 IList

Clear()

IList移除所有專案。

Contains(Object)

判斷 IList 是否包含特定值。

CopyTo(Array, Int32)

從特定 Array 索引開始,將 ICollection 的專案複製到 Array

(繼承來源 ICollection)
GetEnumerator()

傳回逐一查看集合的列舉值。

(繼承來源 IEnumerable)
IndexOf(Object)

決定 IList中特定專案的索引。

Insert(Int32, Object)

將專案插入指定索引處的 IList

Remove(Object)

IList移除第一個出現的特定物件。

RemoveAt(Int32)

拿掉位於指定索引處的 IList 專案。

擴充方法

Cast<TResult>(IEnumerable)

IEnumerable 的項目轉換成指定的型別。

OfType<TResult>(IEnumerable)

根據指定的型別篩選 IEnumerable 的專案。

AsParallel(IEnumerable)

啟用查詢的平行處理。

AsQueryable(IEnumerable)

IEnumerable 轉換成 IQueryable

適用於

產品 版本
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 2.0, 2.1
UWP 10.0

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