Panel.ZIndex 附加屬性

定義

取得或設定代表元素在 Z 平面出現的順序。

C#
see GetZIndex, and SetZIndex

範例

下列範例示範如何使用 Extensible Application Markup Language (XAML) 和程式碼來設定 屬性的值 ZIndex

C++

// Create the application's main window
mainWindow = gcnew Window();
mainWindow->Title = "Canvas ZIndex Sample";

// Create the Canvas
myCanvas = gcnew Canvas();

// Create the child Rectangle elements
myRectangle1 = gcnew Rectangle();
myRectangle2 = gcnew Rectangle();
myRectangle3 = gcnew Rectangle();
myRectangle4 = gcnew Rectangle();
myRectangle5 = gcnew Rectangle();
myRectangle6 = gcnew Rectangle();

// Set properties on the Rectangle elements
Canvas::SetTop(myRectangle1, 100);
Canvas::SetLeft(myRectangle1, 100);
Canvas::SetZIndex(myRectangle1, 3);
myRectangle1->Fill = Brushes::Blue;
myRectangle1->Width = 100;
myRectangle1->Height = 100;

Canvas::SetTop(myRectangle2, 150);
Canvas::SetLeft(myRectangle2, 150);
Canvas::SetZIndex(myRectangle2, 1);
myRectangle2->Fill = Brushes::Yellow;
myRectangle2->Width = 100;
myRectangle2->Height = 100;

Canvas::SetTop(myRectangle3, 200);
Canvas::SetLeft(myRectangle3, 200);
Canvas::SetZIndex(myRectangle3, 2);
myRectangle3->Fill = Brushes::Green;
myRectangle3->Width = 100;
myRectangle3->Height = 100;

Canvas::SetTop(myRectangle4, 300);
Canvas::SetLeft(myRectangle4, 200);
Canvas::SetZIndex(myRectangle4, 1);
myRectangle4->Fill = Brushes::Green;
myRectangle4->Width = 100;
myRectangle4->Height = 100;

Canvas::SetTop(myRectangle5, 350);
Canvas::SetLeft(myRectangle5, 150);
Canvas::SetZIndex(myRectangle5, 3);
myRectangle5->Fill = Brushes::Yellow;
myRectangle5->Width = 100;
myRectangle5->Height = 100;

Canvas::SetTop(myRectangle6, 400);
Canvas::SetLeft(myRectangle6, 100);
Canvas::SetZIndex(myRectangle6, 2);
myRectangle6->Fill = Brushes::Blue;
myRectangle6->Width = 100;
myRectangle6->Height = 100;

// Add the Rectangles to the Canvas' Children collection
myCanvas->Children->Add(myRectangle1);
myCanvas->Children->Add(myRectangle2);
myCanvas->Children->Add(myRectangle3);
myCanvas->Children->Add(myRectangle4);
myCanvas->Children->Add(myRectangle5);
myCanvas->Children->Add(myRectangle6);

// Add the Canvas as the Content of the parent Window Object
mainWindow->Content = myCanvas;
mainWindow->Show();
C#

// Create the application's main window
mainWindow = new Window ();
mainWindow.Title = "Canvas ZIndex Sample";

// Create the Canvas
myCanvas = new Canvas();

// Create the child Rectangle elements
myRectangle1 = new Rectangle();
myRectangle2 = new Rectangle();
myRectangle3 = new Rectangle();
myRectangle4 = new Rectangle();
myRectangle5 = new Rectangle();
myRectangle6 = new Rectangle();

// Set properties on the Rectangle elements
Canvas.SetTop(myRectangle1, 100);
Canvas.SetLeft(myRectangle1, 100);
Canvas.SetZIndex(myRectangle1, 3);
myRectangle1.Fill = Brushes.Blue;
myRectangle1.Width = 100;
myRectangle1.Height = 100;

Canvas.SetTop(myRectangle2, 150);
Canvas.SetLeft(myRectangle2, 150);
Canvas.SetZIndex(myRectangle2, 1);
myRectangle2.Fill = Brushes.Yellow;
myRectangle2.Width = 100;
myRectangle2.Height = 100;

Canvas.SetTop(myRectangle3, 200);
Canvas.SetLeft(myRectangle3, 200);
Canvas.SetZIndex(myRectangle3, 2);
myRectangle3.Fill = Brushes.Green;
myRectangle3.Width = 100;
myRectangle3.Height = 100;

Canvas.SetTop(myRectangle4, 300);
Canvas.SetLeft(myRectangle4, 200);
Canvas.SetZIndex(myRectangle4, 1);
myRectangle4.Fill = Brushes.Green;
myRectangle4.Width = 100;
myRectangle4.Height = 100;

Canvas.SetTop(myRectangle5, 350);
Canvas.SetLeft(myRectangle5, 150);
Canvas.SetZIndex(myRectangle5, 3);
myRectangle5.Fill = Brushes.Yellow;
myRectangle5.Width = 100;
myRectangle5.Height = 100;

Canvas.SetTop(myRectangle6, 400);
Canvas.SetLeft(myRectangle6, 100);
Canvas.SetZIndex(myRectangle6, 2);
myRectangle6.Fill = Brushes.Blue;
myRectangle6.Width = 100;
myRectangle6.Height = 100;

// Add the Rectangles to the Canvas' Children collection
myCanvas.Children.Add(myRectangle1);
myCanvas.Children.Add(myRectangle2);
myCanvas.Children.Add(myRectangle3);
myCanvas.Children.Add(myRectangle4);
myCanvas.Children.Add(myRectangle5);
myCanvas.Children.Add(myRectangle6);

// Add the Canvas as the Content of the parent Window Object
mainWindow.Content = myCanvas;
mainWindow.Show ();
XML
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" WindowTitle="ZIndex Sample">
  <Canvas>
    <Rectangle Canvas.ZIndex="3" Width="100" Height="100" Canvas.Top="100" Canvas.Left="100" Fill="blue"/>
    <Rectangle Canvas.ZIndex="1" Width="100" Height="100" Canvas.Top="150" Canvas.Left="150" Fill="yellow"/>
    <Rectangle Canvas.ZIndex="2" Width="100" Height="100" Canvas.Top="200" Canvas.Left="200" Fill="green"/>

    <!-- Reverse the order to illustrate z-index property -->

    <Rectangle Canvas.ZIndex="1" Width="100" Height="100" Canvas.Top="300" Canvas.Left="200" Fill="green"/>
    <Rectangle Canvas.ZIndex="3" Width="100" Height="100" Canvas.Top="350" Canvas.Left="150" Fill="yellow"/>
    <Rectangle Canvas.ZIndex="2" Width="100" Height="100" Canvas.Top="400" Canvas.Left="100" Fill="blue"/>
  </Canvas>
</Page>

備註

指定 element 之 的 愈大 value ,較有可能 element 出現在前景。 同樣地,如果 element 的相對低 value ,可能會 element 出現在背景中。 例如, element 具有 5 的 value 會出現在 值為 4 的 上方 element value ,接著會出現在值為 3 的 上方 element ,依此類傳。 允許負值,而且會繼續此優先順序模式。

具有相等 ZIndex 值之集合的成員 Children 會依出現在視覺化樹狀結構中的順序呈現。 您可以逐一查看集合的成員來判斷子系的 Children 索引位置。

相依性屬性資訊

識別碼欄位 ZIndexProperty
設定為 的中繼資料屬性 true

適用於

產品 版本
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8
Windows Desktop 3.0, 3.1, 5, 6, 7