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QuicStream.BeginWrite(Byte[], Int32, Int32, AsyncCallback, Object) 方法

定義

開始非同步的寫入作業。 (請考慮用 WriteAsync(Byte[], Int32, Int32) 替代。)

public:
 override IAsyncResult ^ BeginWrite(cli::array <System::Byte> ^ buffer, int offset, int count, AsyncCallback ^ callback, System::Object ^ state);
public override IAsyncResult BeginWrite (byte[] buffer, int offset, int count, AsyncCallback? callback, object? state);
override this.BeginWrite : byte[] * int * int * AsyncCallback * obj -> IAsyncResult
Public Overrides Function BeginWrite (buffer As Byte(), offset As Integer, count As Integer, callback As AsyncCallback, state As Object) As IAsyncResult

參數

buffer
Byte[]

寫入資料的來源緩衝區。

offset
Int32

buffer 中要開始寫入之處的位元組位移。

count
Int32

寫入的最大位元組數。

callback
AsyncCallback

選擇性的非同步回呼,在寫入完成時呼叫。

state
Object

使用者所提供的物件,其可以從其他要求中區分出這個特定非同步寫入的要求。

傳回

IAsyncResult,代表可能還在擱置中的非同步寫入。

適用於