共用方式為


Vector256.StoreUnsafe 方法

定義

多載

StoreUnsafe<T>(Vector256<T>, T)

將向量儲存在指定的目的地。

StoreUnsafe<T>(Vector256<T>, T, UIntPtr)

將向量儲存在指定的目的地。

StoreUnsafe<T>(Vector256<T>, T)

來源:
Vector256.cs
來源:
Vector256.cs
來源:
Vector256.cs

將向量儲存在指定的目的地。

public:
generic <typename T>
 where T : value class[System::Runtime::CompilerServices::Extension]
 static void StoreUnsafe(System::Runtime::Intrinsics::Vector256<T> source, T % destination);
public:
generic <typename T>
[System::Runtime::CompilerServices::Extension]
 static void StoreUnsafe(System::Runtime::Intrinsics::Vector256<T> source, T % destination);
public static void StoreUnsafe<T> (this System.Runtime.Intrinsics.Vector256<T> source, ref T destination) where T : struct;
public static void StoreUnsafe<T> (this System.Runtime.Intrinsics.Vector256<T> source, ref T destination);
static member StoreUnsafe : System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> * 'T -> unit (requires 'T : struct)
static member StoreUnsafe : System.Runtime.Intrinsics.Vector256<'T> * 'T -> unit
<Extension()>
Public Sub StoreUnsafe(Of T As Structure) (source As Vector256(Of T), ByRef destination As T)
<Extension()>
Public Sub StoreUnsafe(Of T) (source As Vector256(Of T), ByRef destination As T)

類型參數

T

向量中專案的型別。

參數

source
Vector256<T>

將儲存的向量。

destination
T

儲存 source 目的地。

例外狀況

不支援 sourcedestination 類型(T)。

適用於

StoreUnsafe<T>(Vector256<T>, T, UIntPtr)

來源:
Vector256.cs
來源:
Vector256.cs
來源:
Vector256.cs

重要

此 API 不符合 CLS 規範。

將向量儲存在指定的目的地。

public:
generic <typename T>
 where T : value class[System::Runtime::CompilerServices::Extension]
 static void StoreUnsafe(System::Runtime::Intrinsics::Vector256<T> source, T % destination, UIntPtr elementOffset);
public:
generic <typename T>
[System::Runtime::CompilerServices::Extension]
 static void StoreUnsafe(System::Runtime::Intrinsics::Vector256<T> source, T % destination, UIntPtr elementOffset);
[System.CLSCompliant(false)]
public static void StoreUnsafe<T> (this System.Runtime.Intrinsics.Vector256<T> source, ref T destination, UIntPtr elementOffset) where T : struct;
[System.CLSCompliant(false)]
public static void StoreUnsafe<T> (this System.Runtime.Intrinsics.Vector256<T> source, ref T destination, UIntPtr elementOffset);
[<System.CLSCompliant(false)>]
static member StoreUnsafe : System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> * 'T * unativeint -> unit (requires 'T : struct)
[<System.CLSCompliant(false)>]
static member StoreUnsafe : System.Runtime.Intrinsics.Vector256<'T> * 'T * unativeint -> unit
<Extension()>
Public Sub StoreUnsafe(Of T As Structure) (source As Vector256(Of T), ByRef destination As T, elementOffset As UIntPtr)
<Extension()>
Public Sub StoreUnsafe(Of T) (source As Vector256(Of T), ByRef destination As T, elementOffset As UIntPtr)

類型參數

T

向量中專案的型別。

參數

source
Vector256<T>

將儲存的向量。

destination
T

將新增 elementOffset 目的地,再儲存向量。

elementOffset
UIntPtr

unativeint

要儲存向量 destination 的專案位移。

屬性

例外狀況

不支援 sourcedestination 類型(T)。

適用於