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Transforms the camera for the selected player(s) to a different perspective.
Permission Level | Game Directors |
---|---|
Requires Cheats? | Yes |
Usage
Sets camera with easing overrides and initial position and x/y rotation
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> pos <position: x y z> rot <xRot: rotation> <yRot: rotation>
Sets a camera with a specified preset and a fixed x/y rotation.
Sets camera with easing overrides and initial position, looking at a selected entity
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtEntity: target>
Sets a camera with a specified preset while looking at a selected entity.
Sets camera with easing overrides and a initial position, looking at a particular position
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtPosition: x y z>
Sets a camera with a specified preset while looking at a particular position.
Sets camera with easing overrides and a position
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> pos <position: x y z>
Sets a camera with a specified preset, easing, and position.
Sets camera with easing overrides and rotation
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> rot <xRot: rotation> <yRot: rotation>
Sets a camera with a specified preset and rotation.
Sets camera with easing overrides and looking at an entity
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> facing <lookAtEntity: target>
Sets a camera with a specified easing and time, facing an entity
Sets camera looking at a position, with easing
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> facing <lookAtPosition: x y z>
Sets a camera with a specified easing and time, facing a position
Sets camera with an easing
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> [default: default]
Sets a camera with a specified easing.
Sets camera with a position and rotation
/camera <players: target> set <preset: CameraPresets> pos <position: x y z> rot <xRot: rotation> <yRot: rotation>
Sets a camera with an override position and a specific x/y rotation.
Set camera with override facings, looking at an entity
/camera <players: target> set <preset: CameraPresets> pos <position: x y z> facing <lookAtEntity: target>
Sets a camera with override positions and facing at a particular entity.
Set camera with override facings, looking at a position
/camera <players: target> set <preset: CameraPresets> pos <position: x y z> facing <lookAtPosition: x y z>
Sets a camera with override positions facing a particular position.
Set camera with a target entity
/camera <players: target> target_entity <entity: target>
Specifies a camera transition with target
Set camera with a target entity and positional offset
/camera <players: target> target_entity <entity: target> target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>
Removes camera target
/camera <players: target> remove_target
Removes a camera target.
Set camera with a view offset
/camera <players: target> set <preset: CameraPresets> view_offset <xViewOffset: float> <yViewOffset: float>
Set camera to default
/camera <players: target> set <preset: CameraPresets> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Sets a camera using the default settings for the camera preset.
Sets a camera from a position
/camera <players: target> set <preset: CameraPresets> rot <xRot: rotation> <yRot: rotation> view_offset <xViewOffset: float> <yViewOffset: float>
Sets a camera from a position.
Camera facing rotation
/camera <players: target> set <preset: CameraPresets> rot <xRot: rotation> <yRot: rotation> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Specifies a camera with a particular rotatoin
Fade out to times
/camera <players: target> set <preset: CameraPresets> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Specifies a camera timed fade-out type operation.
Camera preset facing/looking at a position
/camera <players: target> set <preset: CameraPresets> rot <xRot: rotation> <yRot: rotation> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Specifies a camera looking at a particular position.
Fade
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> view_offset <xViewOffset: float> <yViewOffset: float>
Specifies a general camera fade-out.
Clear
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Clears any active camera changes for the player.
Timed color-tinted fade
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> rot <xRot: rotation> <yRot: rotation> view_offset <xViewOffset: float> <yViewOffset: float>
Applies a color tinted fade for the specified fade in, hold, and out time periods.
Timed fade
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> rot <xRot: rotation> <yRot: rotation> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Applies a fade for the specified fade in, hold, and out time periods.
Color-tinted fade
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Applies a color-tinted fade for the selected player(s).
Fade
/camera <players: target> set <preset: CameraPresets> ease <easeTime: float> <easeType: Easing> rot <xRot: rotation> <yRot: rotation> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
Applies a fade for the selected player(s)
/camera <players: target> set <preset: CameraPresets> pos <position: x y z>
/camera <players: target> set <preset: CameraPresets> rot <xRot: rotation> <yRot: rotation>
/camera <players: target> set <preset: CameraPresets> facing <lookAtEntity: target>
/camera <players: target> set <preset: CameraPresets> facing <lookAtPosition: x y z>
/camera <players: target> set <preset: CameraPresets> [default: default]
/camera <players: target> clear
/camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> color <red: int> <green: int> <blue: int>
/camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float>
/camera <players: target> fade color <red: int> <green: int> <blue: int>
/camera <players: target> fade
/camera <players: target> fov_set <fov_value: float>
/camera <players: target> fov_clear
Arguments
blue
: int Blue component of a color value. Valid values are between 0 and 255.default
: default Specifies that the camera movement should be reset to its default parameters.easeTime
: float Specified time for the easing.easeType
: Easing Specified type of the easing to use.entity
: target Related entityfadeInSeconds
: float Specifies a fade-in time value.fadeOutSeconds
: float Specifies the number of seconds to fade out the camera.fov_value
: floatgreen
: int Green component of a color value. Valid values are between 0 and 255.holdSeconds
: float Specifies the amount of time to hold the camera view.lookAtEntity
: target A target selector to use for looking at an entity.lookAtPosition: x y z
: position A position to look at.players
: target A target selector of players.position: x y z
: position The position to locate the camera at.preset
: CameraPresets A camera preset defined in a camera JSON file.red
: int Red component of a color value. Valid values are between 0 and 255.xEntityOffset
: floatxRot
: rotation x Rotation valuexTargetCenterOffset
: float X offset from the center of a targeted entityxViewOffset
: float X component of a view offsetyEntityOffset
: floatyRot
: rotation y Rotation valueyTargetCenterOffset
: float Y offset from the center of a targeted entityyViewOffset
: float Y component of a view offsetzEntityOffset
: floatzTargetCenterOffset
: float Z offset from the center of a targeted entity
Enums
CameraPresets
A listing of available camera presets.
Values
minecraft:first_person
minecraft:fixed_boom
minecraft:follow_orbit
minecraft:free
minecraft:third_person
minecraft:third_person_front
minecraft:control_scheme_camera
Easing
Specifies an easing function to use for the camera.
Values
linear
spring
in_quad
out_quad
in_out_quad
in_cubic
out_cubic
in_out_cubic
in_quart
out_quart
in_out_quart
in_quint
out_quint
in_out_quint
in_sine
out_sine
in_out_sine
in_expo
out_expo
in_out_expo
in_circ
out_circ
in_out_circ
in_bounce
out_bounce
in_out_bounce
in_back
out_back
in_out_back
in_elastic
out_elastic
in_out_elastic