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Applies shaking to the players' camera with specified intensity and duration. Parameters: 'stop' or 'add' the effect, specify player (target), intensity (float, min 0.0 to max 4.0), seconds(float, min 0.01), and shakeType (positional or rotational). Must have Allow Camera Shake
option turned on in user settings.
Permission Level | Game Directors |
---|---|
Requires Cheats? | Yes |
Usage
Add
/camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: CameraShakeType]
Adds shaking to a player's camera with optional intensity
, seconds
, and shakeType
.
Stop
/camerashake stop [player: target]
Stops the player camera's shaking.
Arguments
intensity
: float Optional. Default0.5
. Afloat
that specifies the camera shake intensity with values from [0, 4].player
: target A player namestring
ortarget selector
to identify the player.seconds
: float Optional. Afloat
that specifies how long the camera will shake. Default:1.0
.shakeType
: CameraShakeType Optional. Eitherpositional
orrotational
camera shake type. Default:positional
.
Enums
CameraShakeType
Variation of the camera's shaking.
Values
positional
Shakes camera as though target's X and Z position is changing rapidly.rotational
Shakes camera as though target's X, Y, and Z coordinates are changing rapidly.