/hud
Command
Configures whether elements of the on-screen display (alternately known as the 'heads up display', or 'HUD') are visible on the screen.
Permission Level | Game Directors |
---|---|
Requires Cheats? | Yes |
Usage
Configures HUD element visibility for a selection of players.
/hud <target: target> <visible: HudVisibility> [hud_element: HudElement]
Configures HUD element visibility for a selection of players.
Arguments
hud_element
: HudElementtarget
: target Selector of the player(s) to toggle visibility for.visible
: HudVisibility State to change the HUD element visibility to.
Enums
HudElement
An enumeration of elements of the on-screen (or 'HUD') display.
Values
hunger
Hunger bar element.all
All elements of the HUD.paperdoll
'Paper doll' on-screen representation of the player.armor
Armor element on the HUD.tooltips
Tool tip elements of the HUD.touch_controls
Touch controls elements of the HUD. Depending on the players' platform, these elements may never show up.crosshair
Cross-hair section of the HUD.hotbar
Hotbar inventory area element of the HUD.health
Health element of the HUD.progress_bar
Progress bar element of the HUD.air_bubbles
Air bubble status element of the HUD.horse_health
Visual representation of the players' ride element of the HUD.status_effects
item_text
HudVisibility
Enumeration for HUD visibility states.
Values
hide
Hides the HUD element.reset
Resets the HUD element visibility back to its default state (which is that HUD elements should be visible if no options are toggled in settings.)
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for