/ride
Command
Makes entities ride other entities, stops entities from riding, makes rides evict their riders, or summons rides or riders.
Permission Level | Game Directors |
---|---|
Requires Cheats? | Yes |
Usage
Start ride
/ride <riders: target> start_riding <ride: target> [teleportRules: TeleportRules] [howToFill: FillType]
Start ride
with riders
, something to ride
, and optional teleport rules
and fill type
.
Stop riding
/ride <riders: target> stop_riding
Stop riders
from riding.
Evict rider
/ride <rides: target> evict_riders
Evict riders from ride.
Summon ride, optional spawn event
/ride <rides: target> summon_rider <entityType: EntityType> [spawnEvent: string] [nameTag: string]
Summon an entity
to ride with optional spawn event
and nametag
.
Summon rider, optional ride rules, spawn event
/ride <riders: target> summon_ride <entityType: EntityType> [rideRules: RideRules] [spawnEvent: string] [nameTag: string]
Summon a ride of entity
type with optional ride rules
, spawn event
, and nametag
.
Arguments
entityType
: EntityType Specifies entities to summon. Must be the nameID
of something that can be summoned.howToFill
: FillType One ofif_group_fits
to check whether riders can ride and only makes them ride if possible. Oruntil_full
which makes them ride until rides is full. Default:until_full
.nameTag
: string Specifies the name of summoned entities.ride
: target Specifies the entity to ride on. A player name or target selector.riders
: target Specifies riders using player name or target selectors.rideRules
: RideRules Ride rulesrides
: target Specifies the ridden entities. Must be a player name or entity selector.spawnEvent
: string Specifies the in-game event to call the summoned entities. Must be a spawn event in behavior pack.teleportRules
: TeleportRules Eitherteleport_ride
orteleport_rider
(default).
Enums
FillType
One of if_group_fits
to check whether riders can ride and only makes them ride if possible. Or until_full
which makes them ride until rides is full.
Values
until_full
Until Full - riders can ride until rides are all fullif_group_fits
If Group Fits - check whether riders can ride and only makes them ride if possible
RideRules
Enum of Ride Rules
Values
no_ride_change
No Ride Change
summons a ride only for entities that are neither riding on nor being ridden by another entity.reassign_rides
Reassign Rides
makes all riders dismount, then summons a ride for each entity.skip_riders
Skip Riders
skips summoning a ride for players who are already riding other entities.
TeleportRules
Enum of Teleport Rules
Values
teleport_rider
Teleport the riderteleport_ride
Teleport the rideable entity
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