/summon Command

Summons an entity.

Permission Level Game Directors
Requires Cheats? Yes

Usage

Summon entity

/summon <entityType: EntityType> [spawnPos: x y z] [yRot: rotation] [xRot: rotation] [spawnEvent: EntityEvents] [nameTag: string]

Summon an entity into an optional spawn position, spawn event, and nametag.

Summon entity with nametag

/summon <entityType: EntityType> <nameTag: string> [spawnPos: x y z]

Summon an entity with a nametag into an optional spawn position.

/summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtPosition: x y z> [spawnEvent: EntityEvents] [nameTag: string]

/summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtEntity: target> [spawnEvent: EntityEvents] [nameTag: string]

Arguments

  • entityType: EntityType An enum of the entity to be summoned.

  • lookAtEntity: target

  • lookAtPosition: x y z: position

  • nameTag: string A string of the entity name tag.

  • spawnEvent: EntityEvents A string of the in-game event for the entity.

  • spawnPos: x y z: position A vector of float numbers for the position of the summoned entity.

  • xRot: rotation

  • yRot: rotation