/teleport Command

Teleports entities to specific locations. Can also be written as /tp.

Aliases /tp
Permission Level Game Directors
Requires Cheats? Yes

Usage

Teleport self

/teleport <destination: x y z> [checkForBlocks: Boolean]

Teleport yourself to a vector destination with optional check for blocks.

Teleport self, x y rotation

/teleport <destination: x y z> [yRot: rotation] [xRot: rotation] [checkForBlocks: Boolean]

Teleport yourself to a vector destination with optional y rotation, x rotation, and check for blocks.

Teleport self, facing position

/teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]

Teleport yourself to a vector destination facing a vector position with an optional check for blocks.

Teleport self, facing entity

/teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]

Teleport yourself to a vector destination facing an entity with an optional check for blocks.

Teleport player, x y rotation

/teleport <victim: target> <destination: x y z> [yRot: rotation] [xRot: rotation] [checkForBlocks: Boolean]

Teleport a target player to a vector destination with optional y rotation, x rotation, and check for blocks.

Teleport player

/teleport <victim: target> <destination: x y z> [checkForBlocks: Boolean]

Teleport a target player to a vector destination with optional check for blocks.

Teleport player, facing position

/teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]

Teleport a target player to a vector destination facing a vector position with an optional check for blocks.

Teleport player, facing entity

/teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]

Teleport player to a vector destination facing a entity with an optional check for blocks.

Teleport player to entity destination

/teleport <destination: target>

Teleport a target player to an entity's destination with an optional check for blocks.

Teleport player

/teleport <victim: target> <destination: target> [checkForBlocks: Boolean]

Teleport a target player to a vector destination with an optional check for blocks.

Arguments

  • checkForBlocks: Boolean A Boolean value to prevent teleporting the player if the location they would end up in is occupied by blocks if true. Default: false.
  • destination: x y z: position The vector [x y z] position to teleport entities to.
  • destination: target A string or target selector to identify which entity to teleport target entities to.
  • lookAtEntity: target A string or target selector to identify which entity teleported entities should face.
  • lookAtPosition: x y z: position A vector [x y z] of where teleported entities should face.
  • victim: target A string or target selector to identify which player is teleported.
  • xRot: rotation The float degrees x to rotate a player when teleporting.
  • yRot: rotation The float degrees y to rotate a player when teleporting.