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Teleports entities to specific locations. Can also be written as /tp
.
Aliases | /tp |
---|---|
Permission Level | Game Directors |
Requires Cheats? | Yes |
Usage
Teleport self
/teleport <destination: x y z> [checkForBlocks: Boolean]
Teleport
yourself to a vector
destination with optional check for blocks
.
Teleport self, x y rotation
/teleport <destination: x y z> [yRot: rotation] [xRot: rotation] [checkForBlocks: Boolean]
Teleport
yourself to a vector
destination with optional y rotation
, x rotation
, and check for blocks
.
Teleport self, facing position
/teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
Teleport
yourself to a vector
destination facing a vector
position with an optional check for blocks
.
Teleport self, facing entity
/teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
Teleport
yourself to a vector
destination facing an entity
with an optional check for blocks
.
Teleport player, x y rotation
/teleport <victim: target> <destination: x y z> [yRot: rotation] [xRot: rotation] [checkForBlocks: Boolean]
Teleport
a target player
to a vector
destination with optional y rotation
, x rotation
, and check for blocks
.
Teleport player
/teleport <victim: target> <destination: x y z> [checkForBlocks: Boolean]
Teleport
a target player
to a vector
destination with optional check for blocks
.
Teleport player, facing position
/teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
Teleport
a target player
to a vector
destination facing a vector
position with an optional check for blocks
.
Teleport player, facing entity
/teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
Teleport
player to a vector
destination facing a entity
with an optional check for blocks
.
Teleport player to entity destination
/teleport <destination: target>
Teleport
a target player
to an entity's destination with an optional check for blocks
.
Teleport player
/teleport <victim: target> <destination: target> [checkForBlocks: Boolean]
Teleport
a target player
to a vector
destination with an optional check for blocks
.
Arguments
checkForBlocks
: Boolean ABoolean
value to prevent teleporting the player if the location they would end up in is occupied by blocks iftrue
. Default:false
.destination: x y z
: position Thevector
[x y z] position to teleport entities to.destination
: target Astring
ortarget selector
to identify whichentity
to teleport target entities to.lookAtEntity
: target Astring
ortarget selector
to identify whichentity
teleported entities should face.lookAtPosition: x y z
: position Avector
[x y z] of where teleported entities should face.victim
: target Astring
ortarget selector
to identify which player is teleported.xRot
: rotation Thefloat
degreesx
to rotate a player when teleporting.yRot
: rotation Thefloat
degreesy
to rotate a player when teleporting.