EntityEvents Enum

Must be one of the default entity events found in an entity's behavior JSON file.

Values

  • abort_sheltering Entity is going out of sheltering mode
  • admire_item_started_event Entity begins admiring an item
  • admire_item_stopped_event Entity stops admiring an item
  • ageable_grow_up Entity that can age grows to adulthood
  • attack_cooldown_complete_event Entity has completed cooling down
  • attacked Entity is being attacked
  • be_sheared
  • become_angry Entity is going into a state of anger
  • become_angry_event Event that happens when an entity becomes angry
  • become_calm_event Event that happens when an entity calms down
  • become_cow An entity, presumably a calf, grows into an adult cow
  • become_pregnant Entity enters a state of pregnancy
  • become_stray_event Entity is no longer bound to another entity
  • become_witch Entity, such as a villager, transforms into a witch entity, such as after being hit by lightning
  • become_zombie Entity becomes a zombie, like what happens if a zombie kills a villager
  • become_zombie_event Event that can happen as an entity becomes a zombie
  • calmed_down Entity's state after the entity is no longer angry or in another highly emotional state
  • change_to_skeleton Entity becomes a skeleton
  • collected_nectar Entity, such as a bee, has collected nectar from flowers
  • countdown_to_perish_event Entity, such as an injured bee, has begin the tragic countdown to the end of its life
  • dried_out Entity, such as a sponge, has gone through the process of drying and it no longer in a wet state
  • enter_water Entity is going into a body of water
  • escaped_event Entity is no longer trapped
  • find_flower_timeout Entity, such as a bee, has exhausted its search for flowers and will now do something else
  • find_hive_event Entity, presumably a bee, will begin searching for a hive
  • find_hive_timeout Entity, such as a bee, has exhausted its search for a hive and will now do something else
  • from_egg Entity is spawned from an egg
  • from_explosion Entity is in a state that results from being in an explosion
  • from_village Entity was originally from a village
  • go_back_to_spawn_failed Entity can not go back to spawn
  • got_in_powder_snow Entity has entered powder snow and begins freezing
  • got_out_of_powder_snow Entity has gotten out of the powder snow and can begin to thaw
  • grow_up Entity leaves the state of babyhood
  • hive_destroyed Entity, presumably a bee, no longer has a hive
  • important_block_destroyed_event Entity is in a state of losing a block that was important to it
  • in_desert Entity is in a desert
  • in_snow Entity is in snow
  • killed_enemy_event Entity has killed its enemy
  • laid_egg Entity laid an egg
  • minecraft:add_attributes Adds attributes to an entity
  • minecraft:add_biome_and_skin Entity is affected by biome and skin
  • minecraft:add_can_ride
  • minecraft:ageable_grow_up Entity can grow to adulthood
  • minecraft:ageable_set_baby Entity is set to the status of being a baby
  • minecraft:ambient_night Entity responds to the environment being night
  • minecraft:ambient_normal Entity responds to the environment being normal
  • minecraft:ambient_sleep Entity sleeps
  • minecraft:as_adult Entity is an adult
  • minecraft:as_baby Entity is a baby
  • minecraft:ate_allium Entity responds to eating an allium flower
  • minecraft:ate_bluet Entity responds to eating a bluet flower
  • minecraft:ate_cornflower Entity responds to eating a cornflower
  • minecraft:ate_daisy Entity responds to eating a daisy
  • minecraft:ate_dandelion Entity responds to eating a dandelion
  • minecraft:ate_lily Entity responds to eating a lily
  • minecraft:ate_orchid Entity responds to eating an orchid
  • minecraft:ate_poppy Entity responds to eating a poppy
  • minecraft:ate_rose Entity responds to eating a rose
  • minecraft:ate_torchflower
  • minecraft:ate_tulip Entity responds to eating a tulip
  • minecraft:baby_on_calm Entity is a calmed baby
  • minecraft:become_aggressive Entity is becoming aggressive
  • minecraft:become_aggro Entity is becoming aggravated
  • minecraft:become_anenonme Entity becomes an anemone
  • minecraft:become_angry Entity becomes angry
  • minecraft:become_armorable
  • minecraft:become_armorer Entity, presumably a villager, takes on the role of armorer
  • minecraft:become_black_tang Entity becomes a black tang
  • minecraft:become_blue_dory Entity becomes a blue dory
  • minecraft:become_brown Entity becomes brown
  • minecraft:become_brown_adult Entity becomes a brown adult
  • minecraft:become_butcher Entity, presumably a villager, takes on the role of a butcher
  • minecraft:become_butterfly_fish Entity becomes a butterfly fish
  • minecraft:become_calm Entity becomes calm
  • minecraft:become_cartographer Entity, presumably a villager, takes on the role of cartographer
  • minecraft:become_cc_betta Entity becomes a cc betta
  • minecraft:become_charged Entity, such as a creeper, assumes a state of being charged
  • minecraft:become_cichlid Entity becomes a cichlid
  • minecraft:become_cleric Entity, presumably a villager, takes on the role of cleric
  • minecraft:become_clownfish Entity becomes a clownfish
  • minecraft:become_dog_fish Entity becomes a dog fish
  • minecraft:become_e_red_snapper Entity becomes a red snapper
  • minecraft:become_farmer Entity, presumably a villager, takes on the role of farmer
  • minecraft:become_fisherman Entity, presumably a villager, takes on the role of fisherman
  • minecraft:become_fletcher Entity, presumably a villager, takes on the role of fletcher
  • minecraft:become_goat_fish Entity becomes a goat fish
  • minecraft:become_hostile Entity becomes hostile
  • minecraft:become_leatherworker Entity, presumably a villager, takes on the role of leatherworker
  • minecraft:become_librarian Entity, presumably a villager, takes on the role of librarian
  • minecraft:become_mason Entity, presumably a villager, takes on the role of mason
  • minecraft:become_moorish_idol Entity becomes a moorish idol
  • minecraft:become_neutral Entity enters a state of neutrality
  • minecraft:become_ornate_butterfly Entity becomes an ornate butterfly
  • minecraft:become_parrot_fish Entity becomes a parrot fish
  • minecraft:become_pregnant Entity becomes pregnant
  • minecraft:become_queen_angel_fish Entity becomes a queen angel fish
  • minecraft:become_red Entity becomes red
  • minecraft:become_red_adult Entity becomes a red adult
  • minecraft:become_red_cichlid Entity becomes a red cichlid
  • minecraft:become_red_lipped_benny Entity becomes a red-lipped benny
  • minecraft:become_red_snapper Entity becomes a red snapper
  • minecraft:become_scared Entity becomes scared
  • minecraft:become_sheperd Entity, presumably a villager, becomes a shepherd
  • minecraft:become_stunned Entity becomes stunned
  • minecraft:become_threadfin Entity becomes a threadfin
  • minecraft:become_tomato_clown Entity becomes a tomato clown
  • minecraft:become_toolsmith Entity, presumably a villager, becomes a toolsmith
  • minecraft:become_triggerfish Entity becomes a triggerfish
  • minecraft:become_unskilled Entity, presumably a villager, gives up profession and becomes unskilled
  • minecraft:become_weaponsmith Entity, presumably a villager, becomes a weaponsmith
  • minecraft:become_yellow_tail_parrot Entity becomes a yellow tail parrot
  • minecraft:become_yellow_tang Entity becomes a yellow tang
  • minecraft:born_default Entity is born in default mode
  • minecraft:born_screamer Entity is a born screamer
  • minecraft:calm Entity is calm
  • minecraft:camel_saddled
  • minecraft:camel_unsaddled
  • minecraft:cat_gifted_owner Entity is a cat who gifted its owner
  • minecraft:clear_add_raid_omen
  • minecraft:command_block_activate Entity activates a command block
  • minecraft:command_block_deactivate Entity deactivates a command block
  • minecraft:convert_to_drowned Entity converts to a drowned
  • minecraft:convert_to_zombie Entity converts to a zombie
  • minecraft:crystal_explode Entity explodes a crystal
  • minecraft:defend_wandering_trader Entity defends a wandering trader
  • minecraft:donkey_saddled Entity is a saddled donkey
  • minecraft:donkey_unsaddled Entity is an unsaddled donkey
  • minecraft:emerged Entity emerged
  • minecraft:end_roar Entity stops roaring
  • minecraft:entered_bubble_column_down Entity has entered a bubble column and is sinking
  • minecraft:entered_bubble_column_up Entity has entered a bubble column and is rising
  • minecraft:entity_born Entity is born
  • minecraft:entity_born_wild Entity is born wild
  • minecraft:entity_spawned Entity has spawned
  • minecraft:entity_transformed Entity is transformed
  • minecraft:exited_bubble_column Entity has exited a bubble column
  • minecraft:exited_disturbed_hive Entity (presumably a bee) has exited a disturbed hive
  • minecraft:exited_hive Entity (presumably a bee) has exited a hive
  • minecraft:exited_hive_on_fire Entity is exiting a hive that is on fire
  • minecraft:explode Entity explodes
  • minecraft:flowerless Entity is flowerless
  • minecraft:fox_configure_day Entity is a fox configured for day mode
  • minecraft:fox_configure_defending Entity is a fox configured for defend mode
  • minecraft:fox_configure_docile_day Entity is a docile fox in the daytime
  • minecraft:fox_configure_docile_night Entity is a docile fox at night
  • minecraft:fox_configure_night Entity is a fox configured for night
  • minecraft:fox_configure_thunderstorm Entity is a fox configured for a thunderstorm
  • minecraft:from_full_puff Entity is going from full puff
  • minecraft:from_player Entity is from a player
  • minecraft:from_village Entity is from a village
  • minecraft:from_wandering_trader Entity is from a wandering trader
  • minecraft:gain_raid_omen
  • minecraft:go_lay_egg Entity goes and lays an egg
  • minecraft:has_target Entity has a target
  • minecraft:hive_full Hive is full
  • minecraft:hopper_activate Hopper is activated
  • minecraft:hopper_deactivate Hopper is deactivated
  • minecraft:horse_saddled Horse is wearing a saddle
  • minecraft:horse_unsaddled Horse is not wearing a saddle
  • minecraft:increase_max_health
  • minecraft:join_caravan Entity joins a caravan
  • minecraft:laid_egg Entity laid an egg
  • minecraft:leave_caravan Entity leaves a caravan
  • minecraft:lost_target Entity lost target
  • minecraft:mad_at_wolf Entity is mad at a wolf
  • minecraft:make_black Entity is made black
  • minecraft:make_brown Entity is made brown
  • minecraft:make_chestnut Entity is made chestnut
  • minecraft:make_creamy Entity is made creamy
  • minecraft:make_darkbrown Entity is made dark brown
  • minecraft:make_gray Entity is made gray
  • minecraft:make_white Entity is made white
  • minecraft:melee_mode Entity is in melee mode
  • minecraft:mule_saddled Mule is wearing a saddle
  • minecraft:mule_unsaddled Mule is not wearing a saddle
  • minecraft:no_threat_detected
  • minecraft:on_anger Entity is angered
  • minecraft:on_calm Entity is calmed
  • minecraft:on_chest Entity is on a chest
  • minecraft:on_deflate Entity deflates
  • minecraft:on_eat_block Entity eats a block
  • minecraft:on_full_puff Entity is on full puff
  • minecraft:on_half_puff Entity is on half puff
  • minecraft:on_hurt_event Entity is hurt
  • minecraft:on_instant_prime Entity is instantly primed
  • minecraft:on_leash Entity is on a leash
  • minecraft:on_normal_puff Entity is on a normal puff
  • minecraft:on_not_riding_player Entity is on a non-riding player
  • minecraft:on_prime Entity is primed
  • minecraft:on_riding_player Entity is on a riding player
  • minecraft:on_saddled Entity is saddled
  • minecraft:on_scared Entity is scared
  • minecraft:on_sheared Entity is sheared
  • minecraft:on_tame Entity is tamed
  • minecraft:on_trust Entity trusts
  • minecraft:on_unleash Entity is unleashed
  • minecraft:panda_aggressive Panda is in an aggressive state
  • minecraft:panda_brown Panda is a brown variety
  • minecraft:panda_lazy Panda entity is in a lazy state
  • minecraft:panda_playful Panda entity is in a playful state
  • minecraft:panda_weak Panda entity is in a weak state
  • minecraft:panda_worried Panda entity is in a worried state
  • minecraft:pet_slept_with_owner Pet slept with its owner
  • minecraft:promote_to_illager_captain Entity is promoted to illager captain
  • minecraft:promote_to_patrol_captain Entity is promoted to patrol captain
  • minecraft:raid_expired Raid is expired
  • minecraft:ranged_mode Entity is in ranged mode
  • minecraft:remove_persistence Entity is no longer persistent
  • minecraft:remove_raid_trigger Raid trigger is removed
  • minecraft:resupply_trades Entities with a trade are having those trades resupplied
  • minecraft:roll_up
  • minecraft:schedule_bed_villager Villager is scheduled to go to bed
  • minecraft:schedule_gather_villager Villager enentiy schedules time to gather
  • minecraft:schedule_home_villager Villager entity schedules time to go home
  • minecraft:schedule_play_villager Villager entity schedules play time
  • minecraft:schedule_wander_villager Villager entity schedules wandering time
  • minecraft:schedule_work_farmer Farmer entity schedules work
  • minecraft:schedule_work_fisher Fisherman entity schedules work
  • minecraft:schedule_work_librarian Librarian entity schedules work
  • minecraft:schedule_work_pro_villager Entity schedules work as a villager with a profession
  • minecraft:scheduled Entity action is scheduled
  • minecraft:set_trap Entity sets a trap
  • minecraft:sink Entity sinks
  • minecraft:spawn_adult Entity spawns as an adult
  • minecraft:spawn_armorer Entity spawns as an armorer
  • minecraft:spawn_as_illager_captain Entity spawns as an illager captain
  • minecraft:spawn_as_patrol_follower Entity spawns as a patrol follower
  • minecraft:spawn_as_strider_jockey Entity spawns as a strider jockey
  • minecraft:spawn_baby Entity spawns as a baby
  • minecraft:spawn_baby_strider_jockey Entity spawns as a baby strider jockey
  • minecraft:spawn_butcher Entity spawns as a butcher
  • minecraft:spawn_cleric Entity spawns as a cleric
  • minecraft:spawn_emerging Entity spawns emerging
  • minecraft:spawn_farmer Entity spawns as a farmer
  • minecraft:spawn_for_raid Entity spawns for a raid
  • minecraft:spawn_for_raid_with_evoker_rider Entity spawns for a raid with an evoker rider
  • minecraft:spawn_for_raid_with_pillager_rider Entity spawns for a raid with a pillager rider
  • minecraft:spawn_from_village Entity spawns with ties to a village
  • minecraft:spawn_librarian Entity spawns as a librarian
  • minecraft:spawn_midnight_cat Entity spawns as a midnight cat
  • minecraft:spawn_skilled_adult Entity spawns as a skilled adult
  • minecraft:spawn_tame_adult
  • minecraft:spawn_tame_baby
  • minecraft:spawn_wild_adult
  • minecraft:spawn_wild_ashen
  • minecraft:spawn_wild_baby
  • minecraft:spawn_wild_baby_or_adult
  • minecraft:spawn_wild_black
  • minecraft:spawn_wild_chestnut
  • minecraft:spawn_wild_pale
  • minecraft:spawn_wild_rusty
  • minecraft:spawn_wild_snowy
  • minecraft:spawn_wild_spotted
  • minecraft:spawn_wild_striped
  • minecraft:spawn_wild_woods
  • minecraft:spawn_with_pillager_captain_rider Entity spawns with a pillager captain rider
  • minecraft:spawn_with_pillager_rider Entity spawns with a pillager rider
  • minecraft:spawn_with_vindicator_captain_rider Entity spawns with a vindicator captain rider
  • minecraft:spawn_with_vindicator_rider Entity spawns with a vindicator rider
  • minecraft:spring_trap Entity springs a trap
  • minecraft:start_celebrating Entity starts celebrating
  • minecraft:start_death Entity starts dying
  • minecraft:start_despawn Entity starts to despawn
  • minecraft:start_exploding Entity starts exploding
  • minecraft:start_exploding_forced Entity starts forced exploding
  • minecraft:start_fly Entity starts flying
  • minecraft:start_full_puff Entity starts going into full puff
  • minecraft:start_half_puff Entity starts going into half puff
  • minecraft:start_johnny Entity starts Johnny action
  • minecraft:start_land Entity starts tp land
  • minecraft:start_peeking
  • minecraft:start_playing_idle_ground_sound
  • minecraft:start_roar Entity starts roaring
  • minecraft:start_sitting
  • minecraft:start_transforming Entity starts transforming
  • minecraft:start_unrolling
  • minecraft:stop_aggro Entity stops being aggravated
  • minecraft:stop_celebrating Entity stops celebrating
  • minecraft:stop_exploding Entity stops exploding
  • minecraft:stop_johnny Entity stops Johnny action
  • minecraft:stop_peeking
  • minecraft:stop_playing_idle_ground_sound
  • minecraft:stop_sitting
  • minecraft:stop_transforming Entity stops transforming
  • minecraft:switch_to_melee Entity switches to melee attack
  • minecraft:switch_to_ranged Entity switches to ranged attack
  • minecraft:target_far_enough Entity's target is far enough
  • minecraft:target_too_close Entity's target it too close
  • minecraft:threat_detected
  • minecraft:to_full_puff Entity fully puffs
  • minecraft:trigger_raid Entity triggers a raid
  • minecraft:turn_black Entity turns black
  • minecraft:turn_blue Entity turns blue
  • minecraft:turn_brown Entity turns brown
  • minecraft:turn_cyan Entity turns cyan
  • minecraft:turn_gray Entity turns gray
  • minecraft:turn_green Entity turns green
  • minecraft:turn_light_blue Entity turns light blue
  • minecraft:turn_lime Entity turns lime green
  • minecraft:turn_magenta Entity turns magenta
  • minecraft:turn_orange Entity turns orange
  • minecraft:turn_pink Entity turns pink
  • minecraft:turn_purple Entity turns purple
  • minecraft:turn_red Entity turns red
  • minecraft:turn_silver Entity turns silver
  • minecraft:turn_white Entity turns white
  • minecraft:turn_yellow Entity turns yellow
  • minecraft:unroll
  • navigation_off_land Entity navigates off land
  • navigation_on_land Entity navigates on land
  • on_calm Entity calms
  • on_digging_event Entity digs
  • on_digging_start
  • on_egg_spawned
  • on_fail_during_digging
  • on_fail_during_searching
  • on_feeling_happy_end
  • on_item_found
  • on_not_riding_parent Entity is not riding parent
  • on_pregnant
  • on_rising_end
  • on_scenting_success
  • on_search_and_digging_success
  • perish_event Entity enters the event of perishing
  • pickup_item_delay Entity is delayed from picking up an item
  • pickup_item_delay_complete Entity is no longer delayed picking up an item
  • recover_after_dried_out Entity recovers after drying out
  • seek_shelter Entity seeks shelter
  • spawn_adult Entity is spawned as an adult
  • spawn_adult_melee Entity is spawned as an adult with a melee attack
  • spawn_adult_melee_no_hunting Entity is spawned as an adult with a melee attack that does not hunt
  • spawn_adult_no_hunting Entity is spawned as an adult that does not hunt
  • spawn_adult_parent_jockey Entity is spawned as an adult parent jockey
  • spawn_adult_piglin_jockey Entity is spawned as a piglin jockey
  • spawn_adult_ranged Entity is spawned as an adult with ranged attack
  • spawn_adult_ranged_no_hunting Entity is spawned as an adult that does not do ranged hunting
  • spawn_adult_unhuntable Entity is spawned as an unhuntable adult
  • spawn_baby Entity is spawned as a baby
  • spawn_cold Entity is spawned cold
  • spawn_large Large-sized entity is spawned
  • spawn_medium Medium-sized entity is spawned
  • spawn_small Small-sized entity is spawned
  • spawn_temperate Entity is spawned temperate
  • spawn_warm Entity is spawned warm
  • start_drying_out Entity is no longer drying out
  • start_dryingout Entity is no longer drying out
  • start_event Entity begins participating in an event
  • start_suffocating Entity begins suffocating
  • start_zombification_event Entity starts becoming a zombie
  • stop_drying_out Entity is no longer drying out
  • stop_dryingout Entity is no longer drying out
  • stop_panicking_after_fire Entity calms down after encountering fire
  • stop_suffocating Entity is no longer suffocating
  • stop_zombification_event Entity stops the process of becoming a zombie
  • switch_to_melee Entity changes attack mode to melee
  • switch_to_ranged Entity changes attack mode to ranged
  • villager_converted Villager entity converts
  • wololo Entity does a wololo

References

The following commands reference this enum: