Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Creates a view matrix.
public:
static System::Numerics::Matrix4x4 CreateLookAt(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAt (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAt : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAt (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4
Parameters
- cameraPosition
- Vector3
The position of the camera.
- cameraTarget
- Vector3
The target towards which the camera is pointing.
- cameraUpVector
- Vector3
The direction that is "up" from the camera's point of view.
Returns
The view matrix.
Applies to
التعاون معنا على GitHub
يمكن العثور على مصدر هذا المحتوى على GitHub حيث يمكنك أيضاً إضافة مشاكل وطلبات سحب ومراجعتها. للحصول على معلومات إضافية، اطلع على دليل المساهم لدينا.