Sve.LoadVectorByteZeroExtendToUInt32(Vector<UInt32>, Byte*) Method

Definition

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorByteZeroExtendToUInt32(System::Numerics::Vector<System::UInt32> mask, System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteZeroExtendToUInt32 (System.Numerics.Vector<uint> mask, byte* address);
static member LoadVectorByteZeroExtendToUInt32 : System.Numerics.Vector<uint32> * nativeptr<byte> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
Byte*

Returns

Applies to