LockedActivityGlyph.Priority Property

Definition

Gets the priority setting for the glyph on the activity design surface.

public:
 virtual property int Priority { int get(); };
public override int Priority { get; }
member this.Priority : int
Public Overrides ReadOnly Property Priority As Integer

Property Value

An integer value that represents the priority setting for the LockedActivityGlyph on the activity design surface.

Applies to