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Matrix4x4 Struct

Definition

Describes a 4*4 floating point matrix.

In C++, Matrix4x4 is projected as the float4x4 structure.

public value class float4x4
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
struct float4x4
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public struct Matrix4x4
var matrix4x4 = {
m11 : /* Your value */,
m12 : /* Your value */,
m13 : /* Your value */,
m14 : /* Your value */,
m21 : /* Your value */,
m22 : /* Your value */,
m23 : /* Your value */,
m24 : /* Your value */,
m31 : /* Your value */,
m32 : /* Your value */,
m33 : /* Your value */,
m34 : /* Your value */,
m41 : /* Your value */,
m42 : /* Your value */,
m43 : /* Your value */,
m44 : /* Your value */
}
Public Structure Matrix4x4
Inheritance
Matrix4x4
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Fields

M11

The row one and column one element of the matrix.

M12

The row one and column two element of the matrix.

M13

The row one and column three element of the matrix.

M14

The row one and column four element of the matrix.

M21

The row two and column one element of the matrix.

M22

The row two and column two element of the matrix.

M23

The row two and column three element of the matrix.

M24

The row two and column four element of the matrix.

M31

The row three and column one element of the matrix.

M32

The row three and column two element of the matrix.

M33

The row three and column three element of the matrix.

M34

The row three and column four element of the matrix.

M41

The row four and column one element of the matrix.

M42

The row four and column two element of the matrix.

M43

The row four and column three element of the matrix.

M44

The row four and column four element of the matrix.

Applies to

See also