RacingWheelReading Struct
Definition
Important
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Represents the current state of the racing wheel.
public value class RacingWheelReading
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
struct RacingWheelReading
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
public struct RacingWheelReading
var racingWheelReading = {
timestamp : /* Your value */,
buttons : /* Your value */,
patternShifterGear : /* Your value */,
wheel : /* Your value */,
throttle : /* Your value */,
brake : /* Your value */,
clutch : /* Your value */,
handbrake : /* Your value */
}
Public Structure RacingWheelReading
- Inheritance
-
RacingWheelReading
- Attributes
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Fields
Brake |
The position of the brake. |
Buttons |
The state of the racing wheel buttons. |
Clutch |
The position of the clutch. |
Handbrake |
The position of the handbrake. |
PatternShifterGear |
The gear the pattern shifter is in. |
Throttle |
The position of the throttle. |
Timestamp |
Time when the state was retrieved from the racing wheel. |
Wheel |
The angle of the wheel. |